This game was designed on Lapentor. The aim was to develop a lesson about one of the SDGs 8.7 - To eradicate forced labor, and end modern slavery and human trafficking. The design encompasses the 3 foundational goals:
-Learning (Research, Reading, Writing, Discussing, Collaborating)
-Multimedia (It offers a variety of media to convey information to players, including graphics, maps, audio, images, and text)
-Experience (Engagement, Collaboration, Playfulness, Seriousness, creativity and Purpose)
Twine is an open-source tool for creating nonlinear, interactive stories. Abyssal Club game was designed with a sequential storyline that branches into other alternatives. Background visuals, sounds, and motions were added to give effects to the narration.
Roll the Dice is a fun and simple game that requires no preparation for teaching French question formulation, speaking, verb, and basic grammar reinforcement. Canva is an excellent software for customizing dice.
Blacktober was an opportunity for Black artists to demonstrate their talent by sketching their favorite Black characters or reinventing popular cartoons, movies, and other characters as Black or Black-mixed. I designed this Canva collage to play the game "Guess" and to urge students to discuss the characters displayed.
Le Jeu de l'émotion
This is a piece of sketch art that I have designed. It has the potential to develop into a captivating game on emotions or mindfulness.
Create a sketch of the site layout for your scavengers hunt, and then turn it into a game by including clues, puzzles, and quests.
Offer the students a selection of games, missions, or quests from which to choose.